Apparently this version has better graphics on the 360 as well.
Conclusion: In our original Head2Head for Street Fighter IV, we gave the win to Xbox 360 for better graphics and better load times. But at the time we gave controls to PlayStation 3, and performance was tied. Since then, we removed “controller” as a category. In Super Street Fighter IV, we still give graphics to Xbox 360, even though it’s slight, and we still tied performance. However, now with PlayStation 3 having better load times, each console gets a separate win, and a tie, making this Head2Head a tie! We’re happy to see that Capcom went back and fixed PlayStation 3’s load times. In our Head2Head with Street Fighter IV, we were very displeased with Capcom for creating a poor port, and we outright blasted them for their laziness. Although we’re still disappointed that over a year later, a boat in the background still can’t get it’s own shadow, we’d like to congratulate Capcom for stepping up to the plate to fix PlayStation 3’s more obvious load time issue. Of course, we still look at Super Street Fighter IV and believe it could have honestly been DLC, but then our Head2Head is reserved more for the analysis, not reviewing.