@Bosws87 has no soul.
It’s not that deep, it’s the game thread and that from where I’m standing and what I played was absolute filler content for a tv audience.
Literally a random guy came out of a hole played the piano ate a 5 star meal in the middle of apocalypse then they lived happily ever after until the turn at the end.
Its nothing of the sort of world class writing
Yep, felt a bit like the fly episode in that show. Which was weird to have it in the third episode of the show.Absolute filler that last episode, was like the bee episode from Breaking bad.
Worst episode so far but there’s always a lull.
Yep, felt a bit like the fly episode in that show. Which was weird to have it in the third episode of the show.
Thought that the episode was done nice (except Bill being in the open while shooting), and had a really strong conclusion. But at the same time, I agree that it did not do anything for the overall story, or for the characters of Joel and Ellie. It was all about two characters that were not in other episodes, and will not be in the other episodes. It can genuinely get skipped without changing anything to the main story.
Nah. The plan is for Season 2 and 3 can and will stick to the game Part 2. That's what the creators said. And I'm happy with that.
They'll flesh it out in certain areas and make changes but keep the same major story beats and key moments as they are doing with Season 1.
Yes the structure im sure they'll rejig as the copying the games Part 2 structure won't work as a TV show.
They'll jump perspectives from one episode to the next is my guess. That'll work well and has been done in lots of shows.
I don't really agree. He already kinda made that promise to Tess, and is doing so. It is not that he decided to return Ellie to QZ, but after the note, he got reminded to send her to Fireflies. He is still doing what he was going to do at the beginning of the episode, just that with a car (having finally found the battery). Also, Bill was hardly someone important for him.Do you not think it massively helped the impact of Joel reading that note? He's already technically 'failed' two people he was supposed to protect in Sarah and Tess. He's now reluctantly got a third person he is tasked with looking after and he's clearly rejecting that role at the moment. He's choosing to be distant.
Him and Bill are quite similar, and Bill saying to him in the note that it's their job to look after people and to embrace love and not hide from it out of fear of being hurt. It sets Joel back on the path and reminds him he's got this third chance to protect someone and do what Tess asked of him in her last moments. It gives him purpose.
If they just wander in the house and find that note there's none of that impact because the viewer wouldn't have a clue why it hits Joel like that.
It was nothing like Fly which was actually the definition of filler episode. It added nothing to the plot and Gilligan himself said it was only put in there because they had no budget. Still turned out to be a good episode, nonetheless.
I loved the fly episode in BB
Also thought lasts nights episode was terrific. Beautiful side story which adds a lot to the world. People just like to moan and have this constant need for full steam ahead story being thrown at them
I think its filler in the sense that if you skipped it entirely, your main question at the start of episode 4 would be "where did they get a car from?" ... and that's about it.
So yeah, filler, but still - totally worthwhile filler and did add some minor intricacies to the overall world/plot.
It added a lot to Joel and Ellie's relationship (which is basically what the entire show is about) and some background on how it all started (the theory people had on the flour turned out to be right) - so I do think if you skipped it you'd be missing out.I think its filler in the sense that if you skipped it entirely, your main question at the start of episode 4 would be "where did they get a car from?" ... and that's about it.
So yeah, filler, but still - totally worthwhile filler and did add some minor intricacies to the overall world/plot.
he was great at eating ice cream too.Same. I love a bottle episode (even if this wasn't that). I just like seeing great actors do their thing. I could watch an episode of The Sopranos where its literally just Tony trying to eat a whole plate of cured meat.
It added a lot to Joel and Ellie's relationship (which is basically what the entire show is about) and some background on how it all started (the theory people had on the flour turned out to be right) - so I do think if you skipped it you'd be missing out.
Fly was basically nothing, didn't matter one bit.
Wait, have you played the game?Plus the car. Let’s not gloss over the car!
My slight concern is that, for me at least, the themes of the first game (Road journey/man finds new meaning in life etc) is wholly more interesting then that of the second game (Vengence is a cycle, Vengence BAD) which is a bit overdone at this point.
If it focuses more on the idea that good people can be bad/bad people can be good it might be more interesting - but it would have to be handled a lot more smartly then it is in TLOU2.
Weird metric. What about the intangibles like character development? Or is it only progression when someone has a new car/gun/outfit?I think its filler in the sense that if you skipped it entirely, your main question at the start of episode 4 would be "where did they get a car from?" ... and that's about it.
So yeah, filler, but still - totally worthwhile filler and did add some minor intricacies to the overall world/plot.
If you want to be reductive you can make anything sound like that.
"Literally they went in the woods and a guy ran away and they couldn't find him" - Pine Barrens.
I'm not saying it was the greatest episode of television or the best writing of all time. But it's not filler and it's a lazy way to describe something that you personally didn't like.
Also Ellie has a secret gun now.
Bearing in mind they spent basically all of the first two episodes obsessing about how to get a car, you could argue that finally fecking driving off in one was the most significant plot development to date!
Weird metric. What about the intangibles like character development? Or is it only progression when someone has a new car/gun/outfit?
It’s not a filler episode, particularly not in the clearly disparaging way you’re using the term filler
This is exactly what I wanted. If half of the episode was dedicated to Bill and Frank's relationship, and then rest to what you said, I'd have been very happy with that.A lot of criticism being aired on social media about this episode because it played differently to the game. I personally liked it. It delved into the history between Bill & Frank on how they met & what their relationship was like. How they knew Joel & Tess as well.
Although the only irk and it’s a minor one is I would have preferred with that episode is them not killing off Bill before he meets Ellie & Joel. I would have loved them to have implemented Bill meeting both Joel & Ellie and playing out that school scene when they are trying to kill the big infected bloater in the gym hall and also trying to push the vehicle to start whilst clickers & runners ambush them from all corners of the neighbourhood.
Other than that, another fantastic episode.
A-fecking-men.In the game Bill is basically just a character that provides a bit of colour to the world. Gets them from A to B and maybe is a counter to Joel in as much as he shows the player what Joel could be like if he was even less trusting. In the show the episode gets to the same conclusion by getting Joel and Ellie the car battery, but also fleshes out that Joel had know Tess for longer than 10 years AND through the letter gives Joel the motivations that come together in the end of the season. There would have been a Bill episode whether they stayed true to the game or not, this one actually adds to the story in a far bigger way than if they had just followed the source material.
Do you not think it massively helped the impact of Joel reading that note? He's already technically 'failed' two people he was supposed to protect in Sarah and Tess. He's now reluctantly got a third person he is tasked with looking after and he's clearly rejecting that role at the moment. He's choosing to be distant.
Him and Bill are quite similar, and Bill saying to him in the note that it's their job to look after people and to embrace love and not hide from it out of fear of being hurt. It sets Joel back on the path and reminds him he's got this third chance to protect someone and do what Tess asked of him in her last moments. It gives him purpose.
If they just wander in the house and find that note there's none of that impact because the viewer wouldn't have a clue why it hits Joel like that.
Can someone explain to me where the notion of “must progress plot” comes from? Why does every episode of every Tv show need to get you one step closer to B from A? It’s especially weird as a complaint from people who play computer games where the concept of not playing the game on rails from A to B has been around for fecking ages now. If games stopped being linear a very long time ago, why do gamers get so freaked out when a Tv series does the same?
Question for the people who didn't like it? I personally adored this episode but I was thinking; would it had been better if it ended with the "he ain't even hurt" scene?
Emotionally a bit jarring after what had just happened but also ties in with the threat of raiders being close to Bill and Frank, plus ends with that song coming full circle.
Shit your right. Changed too muchBill didn't even show Joel how to make a nail bomb.
An off screen character killing themselves after being infected? Not sure it would take much balls to do that since this was an episode where they showed that a tiny baby and their mum had been gunned down in a ditch.Felt like they didn't have the balls to do what happens to Frank.