Scholesgoals
Full Member
I honestly dont understand the obsession with bigger being better in games these days. It almost seems like the technology we have has actually become a crutch for developers of adventure and rpg games that they have to fill the game with as much vastness as possible.
Take fallout NV for example, this game has so much potential to be great, but for some reason situations arise where you have quests where you have to traverse the whole map just to get some bloke to talk to you. It really doesnt make sense - the amount of times i've come across a cool looking location, only for it to be populated by one lousy radroach and no loot. What is the point of going to all that trouble to develop the building and all areas around it when it has nothing of value and there is no point in going there!
Historically, games of this nature where chocka full of things to do in any given area. Take some black isle classics like baldurs gate or planescape - the amount of depth in party management, player levelling, and general questing was so much that it never felt like the story was on a lull. There was always something to think about, or places WITH STUFF IN!
I've just finished playing fallout after 2 hours whereby i literally accomplished nothing but travelling between two places (on either side of the map) and talking.
Fallout 3 wasnt so bad because there were super mutants and it was slightly more linear - when you went on a certain route (to get to that bit in the bottom right of the map) it was designed to filter you along a series of incidents which built towards the climax. I've just spassed about on new vegas and wandered into some casinos.
Maybe its a bethesda thing because i hate morrowind too, just wandering around.
Devs like naughty dog have the right idea - create something which takes you the whole way through, and dont let up. Make it small enough so that players always have a sense of knowing where they are etc.
Honestly, the reason devs will never make an rpg as engrossing as baldurs gate is because they are too concerned with expanding the world as much as possible, rather than focusing on the things that really matter, like engrossing plot and intriguing character development.
Take fallout NV for example, this game has so much potential to be great, but for some reason situations arise where you have quests where you have to traverse the whole map just to get some bloke to talk to you. It really doesnt make sense - the amount of times i've come across a cool looking location, only for it to be populated by one lousy radroach and no loot. What is the point of going to all that trouble to develop the building and all areas around it when it has nothing of value and there is no point in going there!
Historically, games of this nature where chocka full of things to do in any given area. Take some black isle classics like baldurs gate or planescape - the amount of depth in party management, player levelling, and general questing was so much that it never felt like the story was on a lull. There was always something to think about, or places WITH STUFF IN!
I've just finished playing fallout after 2 hours whereby i literally accomplished nothing but travelling between two places (on either side of the map) and talking.
Fallout 3 wasnt so bad because there were super mutants and it was slightly more linear - when you went on a certain route (to get to that bit in the bottom right of the map) it was designed to filter you along a series of incidents which built towards the climax. I've just spassed about on new vegas and wandered into some casinos.
Maybe its a bethesda thing because i hate morrowind too, just wandering around.
Devs like naughty dog have the right idea - create something which takes you the whole way through, and dont let up. Make it small enough so that players always have a sense of knowing where they are etc.
Honestly, the reason devs will never make an rpg as engrossing as baldurs gate is because they are too concerned with expanding the world as much as possible, rather than focusing on the things that really matter, like engrossing plot and intriguing character development.