Redlambs
Creator of the Caftards comics
Another UK game developer dies. This time, for good.
News: Ignition closes dev studios, WarDevil is dead again - ComputerAndVideoGames.com
Well after rumoured closing down late last year, the final remnants of Ignition's London team (formerly Digi-guys, and Haus Teknikka) have ceased to exist. Their twin sister in Austin, Texas has gone too.
This is all down to three men, the guy in charge in Austin, the one in England and the CEO (who is actually a top bloke) who got talked into multi-million pound errors. Wardevil, for example, was touted at 1080p @ 60fps before the machine was even finalised (or more exact, before the PS3 was even announced to developers, in fact even before the game was started development on the Gamecube!), and the studio set up with top end film and Motion Capture equipment ready for this 'huge' project. Millions wasted.
The point of this thread really is simply to mourn the loss of yet another independant game development studio, and possibly publisher, all because two men with far more mouth than talent can damage the industry and cost the livelihood of probably over 100 people. It happens far too often.
For once, even piracy can't be blamed here. Oh and for the record, the very original dev team on the project would have delivered this game on the last generation, before they were stabbed in the back.
News: Ignition closes dev studios, WarDevil is dead again - ComputerAndVideoGames.com
Well after rumoured closing down late last year, the final remnants of Ignition's London team (formerly Digi-guys, and Haus Teknikka) have ceased to exist. Their twin sister in Austin, Texas has gone too.
This is all down to three men, the guy in charge in Austin, the one in England and the CEO (who is actually a top bloke) who got talked into multi-million pound errors. Wardevil, for example, was touted at 1080p @ 60fps before the machine was even finalised (or more exact, before the PS3 was even announced to developers, in fact even before the game was started development on the Gamecube!), and the studio set up with top end film and Motion Capture equipment ready for this 'huge' project. Millions wasted.
The point of this thread really is simply to mourn the loss of yet another independant game development studio, and possibly publisher, all because two men with far more mouth than talent can damage the industry and cost the livelihood of probably over 100 people. It happens far too often.
For once, even piracy can't be blamed here. Oh and for the record, the very original dev team on the project would have delivered this game on the last generation, before they were stabbed in the back.