WipEout HD UK Hands-on

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Brad
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It's the title that launched a million PlayStations, ensnared a whole new generation and placed gaming firmly on the cultural map, so it seems strange that the WipEout franchise that was once as synonymous to the Sony brand as Mario is to Nintendo has taken so long to appear on the PS3, and even stranger that its debut on the platform takes the shape of a downloadable PlayStation Network game.

At its heart, WipEout HD is a hyper-buffing of the PSP games that heralded both a commercial and critical rebirth for the series. But what a buffing this is, decking out the visuals in 1080p splendour and providing one of the most astounding looking titles on the PS3, surpassing the lowered expectations of a PSN title. Surfaces glisten and shine with the fervour of a supernova, while the ships bear the marks of action with some impressively charred textures. In motion it's nothing short of spectacular, although we'd dare to say that WipeOut's retro hallmarks might be in danger of dampening some of the HD impact – this is a view of the future culled from 1995 and as such the aesthetic can seem about as contemporary as combat trousers and Adidas Gazelles.

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Perhaps the greatest beneficiary of WipEout HD's graphical overhaul is the Zone mode. A feature first sneaked into WipEout Fusion and subsequently pushed to the fore in the PSP iterations, it grants players with a standard ship that gets incrementally quicker as it passes through lap sectors, with the goal being to reach as high a zone as possible before (ahem) wiping out the machine. The trimmed down pseudo-psychedelic visuals of Zone looked remarkable on the PSP, and on the PS3 in glorious HD they're downright spectacular, conspiring with the pure gameplay to induce a trance of the sort that even Mizuguchi would be proud.

It looks as if structurally the game will also be placing a nod to its PSP inspiration, with a campaign mode unlocking events and tracks through acquiring medals. Our preview code only contained the first two campaigns - Uplift and Warped - and although the emphasis will clearly be on online play come the final build, there looks to be a substantial amount of single-player content to keep the game fresh when not hooked up to the net.

One departure from the PSP formula is the inclusion of motion control – and thankfully, having desperately struggled to get to grips with the SIXAXIS, this will be optional. Motion control can be assigned to either the pitch of the craft alone or to both pitch and steering. When charged with controlling just the pitch the over-eagerness of the method is bearable, but go the whole hog and you're likely to be lurching from side-to-side with all the grace of a rum-soaked vagrant. This being preview code, there's likely to be more work underway on this aspect, though from our brief experience the task of successfully implementing SIXAXIS control may be insurmountable.

Resort to the standard control method, however, and the classic WipEout handling is reassuringly present. Airbrakes are mapped to the fully-analogue rear shoulder buttons, lending them a more flexible feel, and there's a pleasing weight to the crafts. Having been somewhat restricted by the problematic PSP nub of late, a return to the more assured analogue stick of the PS3 restores WipEout's refined mechanics to their full-blooded grandeur.

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In terms of tracks, the build we saw contained four tracks lifted from the PSP versions. Both Anulpha Pass and Chenghou Project have been lovingly covered by our Australian colleagues, so we'll train our focus on the two new additions – Pure's Vineta K and Pulse's Moa Therma. Vineta K is a delicate introduction to the world of WipEout, with no need for air-braking until you reach the upper end of the class system. Incorporating some breathtaking underwater passes, it's also as good a place as any for WipEout HD to tout its new visual dressings.

Moa Therma places slightly higher demands upon the player, winding around the washed-out shores of Sicily. A third of the track takes in a mag-strip loop that offers the game another chance to bare its graphical teeth as spears of electricity envelop the crafts. The initial line-up of tracks has already been announced, and the starting eight are expected to be complemented by a steady influx of downloadable content from WipEout's past.

Despite the familiarity of much of the content, this recollection of WipEout's history is made all the more lucid by the breathtaking visual update. As a standalone title WipEout HD would likely inspire an outbreak of apathy, but as a downloadable game it looks set to be the jewel in the PlayStation Network's increasingly glittering crown.

http://uk.ps3.ign.com/articles/859/859617p1.html
 
I know that you are enthusiastic and all, and that is good, but do you not think that you could have posted this into the already existing WipeOut HD thread? At least search before you post....

The point is that you cannot say that you did not know that it existed, because you posted in it. https://www.redcafe.net/f27/old-friend-returns-188353/

Do we really need multiple threads for everything because some of you cannot be arsed to look?
 
I know that you are enthusiastic and all, and that is good, but do you not think that you could have posted this into the already existing WipeOut HD thread? At least search before you post....

The point is that you cannot say that you did not know that it existed, because you posted in it. https://www.redcafe.net/f27/old-friend-returns-188353/

Do we really need multiple threads for everything because some of you cannot be arsed to look?

:rolleyes:

Sorry, completely forgot about it.
 
Aye, here it is:

Sony has just told us that WipEout HD will cost £11.99 when it eventually hits the PS Store this year.

Remake though it may be, WipEout HD is a fully-featured WipEout game, including online play and some of the slickest visuals of any PS3 game.

That, for just over a tenner, is a bargain especially if you haven't even played the PSP original, WipEout Pure.

A release date is STILL to be confirmed (it's been a long time coming after running into technical problems) but we're promised an announcement real soon.

We've got the final code installed on our debug and it looks, runs, sounds amazing.

You can't really go wrong for £11.99, bargain price.
 
I know that you are enthusiastic and all, and that is good, but do you not think that you could have posted this into the already existing WipeOut HD thread? At least search before you post....

The point is that you cannot say that you did not know that it existed, because you posted in it. https://www.redcafe.net/f27/old-friend-returns-188353/

Do we really need multiple threads for everything because some of you cannot be arsed to look?

Typical Weaste:lol:
 
Looks very good. Surprised I still remember some of them track layouts.

Is the option there for playing a two-player split-screen game? Multiplayer online?
 
Will be realeased on the 25th.... 10 days!

I'm going to get my cock out!

WipEout HD Officially Dated, Priced

+ Posted by Daimion Pinnock // Producer, SCEA

By now you’ve probably come across some great previews for wipEout HD, the upcoming anti-gravity racing title on PSN. Between the 1080p racing at 60 frames per second, the awesome trophy support, motion steering via SIXAXIS, online racing and A LOT more, the excitement level is understandably high. Well, we have some more wipEout HD goodness to share today in the form of an OFFICIAL RELEASE DATE.

Drumroll, please!

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Your wipEout HD thirst will be quenched on September 25. Yes, that’s right, just 10 days from today. For just $19.99, wipEout HD will be available for download only and includes the following awesomeness:

* Full HD Visuals
* 5 Game Modes - Single Race, Tournament, Time Trial, Speed Lap and Zone Mode
* Online play that supports up to 8 racers competing on a track at a time
* 2-player split screen (horizontally and vertically) offline
* 8 reversible tracks and 12 teams
* Optional use of SIXAXIS motion controls to steer your ship
* A great soundtrack remixed in Dolby 5.1 AND the option for custom playlists that allow you to race to whatever playlists you have on your HDD
* And more, including Trophy support, which we’ll outline for you in a future post - so keep your eyes peeled.

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That’s it for now from the wipEout HD camp. We’re looking forward to racing with you all online on Sept 25th!

http://blog.us.playstation.com/2008/09/15/wipeout-hd-officially-dated-priced/
 
I don't usually post reviews, but...

WipEout HD has left me agitated and dissatisfied. Before the usual suspects scamper off to post a comment, with their PS3lols at the ready, perhaps I should clarify. WipEout HD has left me agitated and dissatisfied because the crisp 1080p visuals and rock solid 60fps presentation have made me realise just how compromised the Great HD Gaming Revolution has been.

We've become so accustomed to accepting 720p resolutions and mostly stable 30fps frame rates as the best we can expect that when something really does take full advantage of the display technology available, it can't help make everything else look like a half measure.


In other words, WipEout HD looks f**king phenomenal.


I'm usually the last person to care about the minutiae details of a game's technical presentation, provided the experience is fun. I'm also a firm believer that gameplay is vastly more important than graphics. Yet with WipEout HD the presentation and graphics are arguably the most important elements, since the gameplay is mostly a known quantity - with tracks and features ported across from WipEouts Pure and Pulse on the PSP.

For this generously priced PS3 version (it's GBP 11.99), you get eight tracks culled from the two PSP titles, Pure and Pulse, both of which caused Tom to excitedly rub oily 9/10s all over their firm oak-like thighs. Vineta K, Anulpha Pass, Chengou Project, Sebenco Climb, Ubermall and Sol 2 all appear from WipEout Pure, and are joined by Moa Therma and Metropia from WipEout Pulse. More are planned as downloadable extras, of course.

All the screenshots in this review were taken and tweaked using the game's own Photo Mode software.

Progression through the campaign mode also takes it cue from Pulse, with a hexagonal grid structure opening up access to adjacent events as you win medals. The campaign is broken down into eight events ranging from Uplift (easy-peasy) to Meltdown (ohmygodwhatshappening) with each new event unlocking as you earn enough points.

Control is exactly as you'd expect, with acceleration and airbrakes still your twin lifelines in the rough and tumble world of high speed futuristic racing. Memorising and hitting the turbo pads remains the key to success. Learning which ramps and jumps can be used to pull off a speed-boosting barrel roll can be the difference between gold and bronze. Weapon deployment is mapped to the square button, while circle allows you to absorb unwanted weapons to repair ship damage.

You can also make use of the optional Sixaxis motion sensing feature, and the game can lay claim to being one of the first PS3 titles to find a truly intuitive use for the function. Motion control comes in two flavours - pitch and steering, or just pitch. Opt for the former and tilting the joypad controls the entire craft. It's fiendishly difficult, if only because it's an entirely new way of playing.

More interesting is the option to just use the motion sensing to control the pitch of your craft. Fly off a ramp, and lifting the joypad raises the nose of your ship. If you're one of those players who sways in their seat while playing a racing game, chances are you'll be doing this anyway - so it feels completely intuitive.

For those who are new to WipEout there's now Pilot Assist, a passive auto-pilot function which nudges you away from track edge. It sounds like a cheat, but it's actually a cleverly balanced little feature. If you race like a lunatic, it won't do you much good and you'll still clang and scrape your way around the circuits. It's less of a sop for rubbish players and more of a gentle helper for intermediate players.

If you're racing well, but haven't quite mastered the air brakes yet, Pilot Assist will pick up some of the slack. Rely on it in the higher speed categories, however, and you'll soon discover its deliberate limitations. Given how uncompromising the series has often been, it's a thoughtful way of opening the game out to newcomers without trashing the delicate racing balance.

This balance is important, since WipEout HD comes with a bunch of multiplayer options. Local split-screen play is a feature that too many games have ditched in this bold new online age, so it's nice to see it retained here - and with no noticeable effect on the frame rate.

Of course online play is also supported, although it is perhaps the one area that feels slightly undercooked. Up to eight racers can take part, but your choices are limited to single races or tournaments only. Competitive modes from the PSP such as Elimination are conspicuous by their absence.

It's really only by studying the HD snapshots that you appreciate the insane levels of detail in both ships and scenery.

Then there's Photo Mode, which can be activated during the automatic replay at the end of each race. Tap the square button and you can skip from one ship to another, and save your own screenshots. The options are numerous - you change the exposure, saturation, lens focus and add effects such as depth of field or add motion blur to the track or ships. Shots are automatically saved at full 1920x1080 resolution in your console's Photo folder for easy sharing. The only downside is there's no way of rewinding or forwarding the replay from within the Photo Mode itself, so finding a specific moment to capture involves too much trial and error.

But in the end, it all comes down to impact. With its cool, clean design and mixture of chilled ambience and frantic action, WipEout has always been at the heart of the PlayStation brand - so it makes sense that all the stops have been pulled out to make this HD debut something truly stunning.

The extra effort has paid off. The result is a game that commands your attention, ruthlessly hauling your eyes into the flatscreen while tickling your brain with impeccable track design and spine-snapping speeds. Sackboy may be the new face of PlayStation, but the console just hasn't been the same without WipEout. It's great to have it back.

9/10

http://www.eurogamer.net/article.php?article_id=238638