Gaming Gran Turismo 5

I don't know whether this is true of GT5, but games are often exclusive to one console because the console manufacturer (Sony, Microsoft) pays them a large sum for that privilege.

Microsoft apparently paid $50m for the exclusive downloadable content to GTA IV, for example. Sony may well have already covered most of the costs to make GT5 because I am no doubt one of many people who will buy a PS3 simply for this game.

As for whether this game will be sufficiently better than Forza, I obviously don't know the answer to that. I have Forza 3, though I haven't even started it, as yet (I'm still playing Forza 2!), and I am still working my way through the back catalogue of the best games that have been released on the Xbox up to this point (I was a late adopter of this generation).

In all honesty, I really don't care if GT5 is better than Forza, as every game is an experience in itself, and this is the one game that I would like to experience at roughly the same time as everyone else. Or, to put it another way, I simply can't wait, and I'm prepared to buy a PS3, the game, itself, and a steering wheel, just for this one game.
 
How much better than Forza is this going to be? I was going to trade it in and get GT5 upon its release. But it would want to be significantly be better for me to do that.

I just get the feeling that even after all this wait and although it will get good ratings its not going to be doing anything dramatically better then Forza.

It depends on how you look at it. The amount of content in GT5 is way beyond what Forza gives, but is the driving model and physics going to be better? For the latter, we'll have to wait and see.
 
What was the filling?

elephant tusks and dodo breast.

I think you may be right. In December they will announce that the game is postponed until next Summer because a giant bat has attacked company's headquarters, then in the Summer they will explain that because of an excessive warmth in Japan they had to re-schedule until Winter. Then they will probably tell everyone that it's too late to release it anyway so they're working on a Gran Turismo 6 for PS4.

I think we're onto something here. I genuinely don't expect to see anything until the PS4 comes out and even then it will be a prologue.
 
I think we're onto something here. I genuinely don't expect to see anything until the PS4 comes out and even then it will be a prologue.

Or a demo in which you're randomly assigned an amount of time and watch your car go round the track without actually being able to steer it.
 
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Wow! 20 seconds faster than the lap record at Suzuka, that is some serious speed :lol: I can't wait to try it.
 
Or the massive engine, small weight, covered wheels and closed cockpit.
 
Straight line speed isn't overly impressive, but that thing must stick to the tarmac like it's glued onto it, so much grip. How do you get the wheels off in a pit stop though?

I assume it would be like the Jag XJR where the wheel covers have flaps on them that unpin. You could probably do this like the fuel caps on modern f1 cars.
 
Not much lighter then the current cars without fuel. Covered wheels will come as will closed in cockpits. Engine power maybe not.

Still lighter, I beg to differ on covered wheels as it simply is not F1. There was talk about closed cockpits when Massa had his accident in 2009, but it wouldn't look right in an open wheeler.
 
I think that they should go back to the spirit of what F1 was, a total free for all do what you like type of thing in terms of the car specs. It's supposed to be the pinnacle of motor-racing, but it's forever being dumbed down in the direction of becoming similar to the Indy-car series. Racing rules like tyre types and numbers, fuel, etc. are one thing, but getting it all to cost less so that the like of Lotus *cough* and Virgin et al can compete in it, looking seriously daft in the process is not the way to go.

Why not let someone daft enough to try something like this for example have a go?

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Sony may well have already covered most of the costs to make GT5 because I am no doubt one of many people who will buy a PS3 simply for this game.

True, I bought a PS3 couple of weeks ago ready for this game, however I already owned an Xbox and knew many people who got one of them just for when Forza 3 came out so it works both ways.

As it stands, Microsoft have given their customers/fans 2 doses of Forza whilst Sony owners are still awaiting the first instalment on PS3.

I Or, to put it another way, I simply can't wait, and I'm prepared to buy a PS3, the game, itself, and a steering wheel, just for this one game.

Same, I can't wait either and have already bought one. However Forza 3 is the benchmark and I mean in terms of gameplay, its an awesome game which will need more than fresher graphics and car count to better. Two great racing series and its impossible and inevitable to compare them.

It depends on how you look at it. The amount of content in GT5 is way beyond what Forza gives, but is the driving model and physics going to be better? For the latter, we'll have to wait and see.

Agree we'll have to wait and see. For me its all about the gameplay of GT5 that will make or break it, I mean how much content do you really need. Can't say myself that I've actually used all the cars or got all the DLC packs in Forza3, yet still enjoy it, today.

Is there going to be a kind of online ranking system in GT5? In Forza I like to no if a say a veteran, champion or pro is using the newbie car of the class like an S5 or WRX. :lol:
 
True, I bought a PS3 couple of weeks ago ready for this game, however I already owned an Xbox and knew many people who got one of them just for when Forza 3 came out so it works both ways.

As it stands, Microsoft have given their customers/fans 2 doses of Forza whilst Sony owners are still awaiting the first instalment on PS3.

The thing is though, for every Gran Turismo, Microsoft have to sell between three and four different versions of the game just to compete. If Polyphony revert back to releasing a new game once every four years, then that effectively puts Sony 12-16 million units ahead already in the same time span. If most people who've played the games in US gamestops are to be believed, Forza are going to have to redevelop their physics engine, because they've 'Sony' raised the benchmark for consoles rather high. The word on the street is a cross between NetKar pro and RFactor.
 
The thing is though, for every Gran Turismo, Microsoft have to sell between three and four different versions of the game just to compete. If Polyphony revert back to releasing a new game once every four years, then that effectively puts Sony 12-16 million units ahead already in the same time span. If most people who've played the games in US gamestops are to be believed, Forza are going to have to redevelop their physics engine, because they've 'Sony' raised the benchmark for consoles rather high. The word on the street is a cross between NetKar pro and RFactor.

I hope thats true but I find it very hard to believe.
 
They've not set a new release date, have they? Probably means it won't be out this year as I cannot see them releasing it a week before Christmas, it'd have to be released around the end of November.
 
They've not set a new release date, have they? Probably means it won't be out this year as I cannot see them releasing it a week before Christmas, it'd have to be released around the end of November.

Latest from wiki

However they have stated that the game will be released before Christmas this year [2010].[41] The actual reason for the delay turned out to be on the production side. Gran Turismo 5 missed its production window by a mere three days. Kazunori Yamauchi publicly apologized via his Twitter account and explained that with such a complex game, a lot has to be ironed out. He finished his Tweet with, "Wait a little longer".[42][43] It was later claimed by a BluRay forum moderator that the delay was due to Sony's decision to release the game under the newer 3.50 SDK firmware standard (to combat the jailbreak hack), rather than 3.41 as originally intended.[44][45]

Gran Turismo 5 - Wikipedia, the free encyclopedia
 
The further this gets put back, the nearer I see myself playing it over the christmas holidays and thus revising for my exams via doing time trials on Laguna Seca.
 
They definitely won't release it earlier than December but I read on some website today that they've scheduled it for 31st January - even worse. I don't think we'll see it this year anyway, they will probably find a way to delay it once more, I'm just hoping I'm going to play it by the end of this school year, i.e. before July 2011.
 
I've heard two rumors today, one is the 1st of December, the other is the 31st of December. If either case is true, they've fecked this up big style.

Both are a load of shit Weaste. They're place holder dates. Nobody has a defined date yet, but the general consensus is late November or early-mid December. It'll be out before christmas. Sony need it to shift tv's and playstations.
 
Still no official release date. They must be able to find a window somewhere. Europe alone they have the capacity to press 870,000 BDs per day in two plants.

Facts & Figures

Of all optical media, CD, DVD, UMD, BD, blanks:

Daily shipments of up to 6.4 million discs with a 24 hour service to major European metropolitain areas and countries.

It's not exactly a small operation is it?
 
Video in here: X1 Prototype Full Reveal - News - gran-turismo.com

X1 Prototype Full Reveal

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Polyphony Digtial has today fully revealed the "X1 Prototype", a project in conjunction with Red Bull Racing.

All races that exist in today's world are restricted by regulations. However the X1 is a machine born from a fantastic "what if" dream of Polyphony; "What would the fastest racing car on Earth, free of any and all regulations look like?"

Initially the X1 prototype was a single seater, canopied prototype wing car with covered front wheels. The performance brought about by the 1500ps direct injection V6 Twin Turbo would have been spectacular as is, with a top speed of 400km/h and a maximum lateral acceleration of 6G. But this concept showed an even greater advancement through the help of Red Bull Racing, who became a partner in this project.

Red Bull Racing's chief technical officer, the genius aerodynamicist Adrian Newey proposed that "Fan Car" technology, a dream that he had held to himself over the years be added to the X1 Prototype.

A "fan car" is a vehicle having a fan mechanism which forces the air out from underneath the car, to reduce air pressure under the car's floor. The resulting suction draws the car to the ground surface and creates a massive amount of downforce. And because it can create downforce regardless of the vehicle's current speed, it dramatically raises it's cornering speed even in low speed corners.

The incredible ability of fan cars has already been proven in history. The Chaparral 2J fan car entered in the 1970 Can-Nam series was so fast that it was banned after just 1 season. Even in the F1, the BT46B fan car entered in 1978 by Brabham dominated the opening round of the series with extreme speed, and was banned just after that single race.

With this proposal from Mr. Newey, the machine was transformed with a large fan added to the rear end of the body. With additional advice regarding the shapes of the front and rear wings and rear diffuser, its aerodynamics became even further refined. As a result, the X1 prototype attained an astonishing level of performance, reaching a top speed of over 450km/h, with a maximum lateral acceleration reaching up to 8.75G. This is a performance level that is at the very limits of what a normal human body can withstand.

The driver who performed the shakedown test of the machine in Gran Turismo 5, was the world famous Sebastian Vettel. In his very first run on the Suzuka Circuit, he shortened the record time of the course by over 20 seconds. And in the test drive on the Nurburgring GP Course, he marked a record time of 1 minute 4 seconds, drawing out the incredible potential of the X1 Prototype.

This is the dream of the fastest racing car on land, brought to life through the collaboration between Polyphony and Red Bull. Witness for yourself the power of the X1 through the in-game "X1 Challenge", the first driving lesson ever in Gran Turismo to be performed by a top professional driver.

Adrian Newey, Chief Technical Officer at Red Bull Racing

The results were thrilling. X1 is about evolution. Delivering the optimum combination of tested technologies in a single integrated design. This would be the future of racing were we not bound by regulations, but one that is achievable today. And as Sebastian has shown, it is about devastating speed coupled with real handling control. Today thanks to PlayStation®3 and Gran Turismo we can test drive the future.


Kazunori Yamauchi, President, Polyphony Digital Inc and creator of the Gran Turismo series

X1 sees the marriage of virtual and real worlds as we explore the boundaries of our technology and aesthetic senses. The X1 Prototype Project has been motivated by curiosity and passion, powerful forces that brought together the best the world has to offer in design, physics simulation, racing car product technology and driving.
 
X1 Downforce Specifications

Lets try calculating the cornering G's of the X1 at 300km/h from the total tire load and coefficient of friction for the tires.

The total load on the X1's tires at 300km/h is 1142.7kgf at the front tires, and 1432kgf at the rear tires. The coefficient of friction for the tires isμ=1.97. From these conditions, the maximum cornering force that the tires can exhibit can be determined to be 5073kgf. Dividing this by the wet weight of the X1 of 615kg comes to be 8.25, which is the maximum cornering G of the X1.

8.25G greatly exceeds the G's felt during the launch of the Space Shuttle, and is roughly the same as that of a jet fighter plane at full afterburner. It is a figure at the very limits of what a human body can withstand.

Test Calculation: Cornering G at 300km/h
Total Tire Load: 2575.6kgf (Front Wheel 1142.7kgf+Rear Wheel 1432.9kgf)
Coefficient of Friction of Tires: μ=1.97 (baseμ=2.16, model calculates an efficiency reduction to 91.5% under high load)
Cornering force that can be exhibited by tires: 5073.9kgf
Cornering G: 8.25G (= 5073.9kgf / 615kg)

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X1 Specifications
Dimensions

Total Length: 4.75m
Total Width: 2.18m
Height: 0.98m
Wheel Base: 2.9m
Front Track Width: 1.85m
Rear Track Width: 1.78m

Weight

Dry Weight: 545kg
Wet Weight: 615kg

Engine

Type: V6 Twin Turbo (Direct Injection)
Engine Displacement: 3000cc
Maximum Output: 1106.0kw (1503.8ps) / 15000rpm *1483hp
Maximum Torque: 714.1Nm (72.9kgf*m) / 12000rpm

Suspension Full Active Ride Suspension
Downforce generated at the bottom due to the fan

Maximum Output 9800N, (1000kgf) equal to 1.63G

Downforce acting at vehicle speed squared due to the wings/Venturi Effect At 100km/h:
1044.7N, (106.6kgf) equal to 0.17G

At 200km/h:
4181.7N, (426.7kgf) equal to 0.69G

At 300km/h:
9412.9N, (960.5kgf) equal to 1.56G

At 400km/h:
16732.5N, (1707.4kgf) equal to 2.78G

Performance Data

0-60mph: 1.4sec
0-120mph: 2.8sec
0-200mph: 6.1sec
Maximum Speed: Over 280mph (450km/h+)
Maximum Longitudinal or Lateral Acceleration: 8.25G at 300km/h

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Loads more in the link.