WeasteDevil
New Member
I'm think I shall have that, yes.
November can't come soon enough.
Wow, this is a steal.
Sony PlayStation 3 PS3 Slim Console Bundle with 320GB HDD + Gran Turismo 5: Collectors Edition PlayStation3 Game - Play.com (UK) - Free Delivery
285 quid.
The CE is 60 quid on its own.
This editor admits to being a long-standing fan of the Gran Turismo series and am out-of-my-brain pumped about GT5's release this November. And I find the below shots of the game's car damage model a tad disappointing.
Polyphony seems to have told its polygons to bend all over the place with complete disregard for the way actual metal dents, and the differences between metal panels and plastic bumpers, which tend to bend or crack completely.
There's also no effect on the game's textures, so cars are all bashed up but the paintwork remains flawless.
The result? Look at that shot of the mangled Ferrari 458 Italia. It looks like it's made of Play-Doh, or has been left out in the sun too long and is melting. And check the video below of the same car; 30 seconds in the camera switches to the above-car view to reveal a polygonal mess.
Not impressed. The game will still be awesome, and it's good to at least have SOME damage in the series at last, but games like Burnout Paradise raised the bar - a bar we thought Polyphony would reach effortlessly.
Yes, and?
Did you watch the video?
And you don't think the crash damage looks like shit?
Not really a chink in the armor. Polyphony should have actually released this in a press release.
Manufacturers like Ferrari, lambo and basically all exotic car builders generally want theirs cars to be represented to the upmost detail. What they don't like is their cars being able to be banged up, especially in simulator type games. If you look at many games that have Ferrari present in them like Forza for example, you'd know that there is very little superficial damage because the manufacturers don't want their cars being torn to pieces. Racing cars on the other hand are completely different. They are after all subject to bashing and crashing every other weekend so full blown damage doesn't really matter.
For the uneducated this is nothing new and most people won't care in the end. The idiot journalist needs to realize that games like Burnout are not subject to licensing agreements given that all of the cars are fictional.
I'm surprised they've been allowed that much damage to be completely honest.
Another year of dev time to get it right?
And you don't think the crash damage looks like shit?
I hope you're not judging GT5's crash damage from a low quality video Lance. Surely you should play the game first before making any observations from gameplay videos?
Bits flying off/opening:
I guess the only good thing we can say about that is that atleast the cars move properly in the air
That would be true if he wasn't the copilot.
Why is he sitting in the drivers seat?
I don't think being able to visually wreck up your car really adds to what Grand Turismo's been about in the past anyway.
The fun was always in being able to master a particular corner or course, or overtake someone, whilst driving some pain in the arse car that spins a mile off course the second you get something even slightly wrong. Frustrating as hell but addictive as hell and visually brilliant at the same time.
Games like Burnout are for people who want to wreck shit up just for the sake of it (i.e. me).
Or there's Grid which is sort of half one half the other, and still good fun.
Bugs, don't you love them?