Flashed Xbox

I've not got one but I heard that you couldn't use xbox live with a flashed one as MS can detect it and stop it working?
 
Don't bring your crime to RedCafe.

Begone!

You do realise downloading music as well as prostitution are also both illegal. Slag.

I've not got one but I heard that you couldn't use xbox live with a flashed one as MS can detect it and stop it working?

This isn't true Nick. My brother has a flashed Xbox. Plays online fine. I believe the only way MS can catch you is either through you playing a game prior to its release or if you install a system update.

Im tempted to get mine flashed, particularly after this latest RRP price hike.
 
This isn't true Nick. My brother has a flashed Xbox. Downloads the games him self and plays online fine. I believe the only way MS can catch you is either through you playing a game prior to its release or if you install a system update.

Im tempted to get mine flashed, particularly after this latest RRP price hike.

Fair enough, are system updates not required though?

I've not got an Xbox at all but on the PS3 if you have to install updates before games will load don't you?
 
Fair enough, are system updates not required though?

I've not got an Xbox at all but on the PS3 if you have to install updates before games will load don't you?

Game updates are fine. Its just the system updates, which on the Xbox come roughly twice a year. When a system update happens, you have to re-flash the xbox i believe with the latest update.
 
Sounds straight forward enough. Don't think I'd personally risk it within warranty but if its out of that then you may as well go for it.
 
Wasn't it done a few days after its release (I mean the PS3) by some hackers ? Of course the fact the format used is BR offers a big protection in comparison to the xbox360
 
You can't hack a PS3. It's not been done in any way shape or form, which suggests that after almost 3 years, it's not doable.

I know, I was saying that is how the updates work on the PS, and enquiring if they worked the same way on the xbox as I don't have one.
 
Yeah mines well out of warranty. That said, last year when it got the RRoD, and after i had already broken the warranty sticker, i sent it back to MS on the off chance they would not bother looking at it. 2 weeks later i received a brand new xbox and a month free xbox live.
 
Yeah mines well out of warranty. That said, last year when it got the RRoD, and after i had already broken the warranty sticker, i sent it back to MS on the off chance they would not bother looking at it. 2 weeks later i received a brand new xbox and a month free xbox live.

Can't argue with that!
 
Yeah mines well out of warranty. That said, last year when it got the RRoD, and after i had already broken the warranty sticker, i sent it back to MS on the off chance they would not bother looking at it. 2 weeks later i received a brand new xbox and a month free xbox live.

Do you realise how many first party studios Microsoft has culled? Do you realise how many game studios in general have gone to the wall in the past 12 months? Some of them one time great studios as well? Ok, some of them are bad, and it's a good thing that we are not saturated with shite, but you can blame Activision, EA, and Nintendo for that. The fact of the matter is that now games are so expensive to produce, that unless it is a reasonable success (1m + units sold at full price), then the developer is at risk of going to the wall.
 
Do you realise how many first party studios Microsoft has culled? Do you realise how many game studios in general have gone to the wall in the past 12 months? Some of them one time great studios as well? Ok, some of them are bad, and it's a good thing that we are not saturated with shite, but you can blame Activision, EA, and Nintendo for that. The fact of the matter is that now games are so expensive to produce, that unless it is a reasonable success (1m + units sold at full price), then the developer is at risk of going to the wall.

Seems an odd post to quote, but anyway. Yes i do realise all of the above, but honestly an increase in rrp to £49.99, in a period when we are told gaming is more mainstream, available and popular than ever before? What is the reasoning behind this. I understand that games are becoming harder to develop but surely these costs are covered by the increased market? People seem to have no qualms with downloading music and films, and all of your above arguments can be applied to these industry subsections.
 
No more so than the disgusting torrent's thread.

I don't agree with that either, however, a medium sized game studio can have maybe 100 employees, say on an average of 20 grand per year. Say the game takes three years to make, that's 6000000 up the swanny without even considering other bills, nor the marketing and distribution. This isn't Universal Studios or Warner Brothers that you are ripping off for the most part. If that game fails, you by copying it illegally could cost 100 people their jobs.
 
Well this is all dependant on which games i download. I tend to only play the more 'blockbuster' games though. My first acquisition, if i get my console flashed, will be EA's Fifa 10. MW2, Burnout and RES 5 are the only games i currently envisage downloading, so its not like i will be depriving small time game developers of money. If i did fancy a game developed by a smaller studio than i would be much more inclined to buy it; the same attitude I have with music. It tends to generally be the big game developers who demand the closest to the full RRP anyway. I don't have an issue with spending money on games if they are reasonably priced, but for me, it has become ridiculous.
 
I don't agree with that either, however, a medium sized game studio can have maybe 100 employees, say on an average of 20 grand per year. Say the game takes three years to make, that's 6000000 up the swanny without even considering other bills, nor the marketing and distribution. This isn't Universal Studios or Warner Brothers that you are ripping off for the most part. If that game fails, you by copying it illegally could cost 100 people their jobs.

So you are against piracy, but only for certain sized companies products?
 
So you are against piracy, but only for certain sized companies products?

I'm simply pointing out that with games and any software in general, piracy can seriously threaten people's livelihoods. Even EA keep making a loss quarter after quarter, which will inevitably lead to them closing studios that don't make any money. Almost every platform is now piratable, and some of them very easily, NDS, PC, Wii, XB360, PSP before 3000. It's not like the film industry either which gets a potential 3 bites at the income cherry with the theatre release, then the optical disc release, and then the money that comes from broadcasting rights and merchandising, they have one go at it in a very short time frame. A lot of people moan about the price of games, but there is a reason for the price.

What XB360 owners need to look at here, and think about carefully is that the more they pirate games, then the more developers will look away from it as a waste of time with diminishing returns, especially when its main competitor is uncrackable. Nobody has ever ran a copied game on anything but a PS3 development kit, and it's 3 years in. If the PS3 does start picking up seriously in software sales, then I as a manager of a games studio would start shifting my resources in that direction.

Take it with a pinch of salt, but...

'Less than 3 out of 10 games recover costs,' says EIF boss // News
 
I don't disagree with any of that, I'm just saying that its double standards to try and justify it for other industries just because they make more money or have more ways of marketing a product. Piracy is piracy, you're either against it or you don't care - clearly you care about it, and good for you, but copying a game is no different to downloading a movie or a song.

In fact when it comes to music, downloading a song is arguably worse for the recording artist in question considering their cut of the money a song makes.
 
I don't disagree with any of that, I'm just saying that its double standards to try and justify it for other industries just because they make more money or have more ways of marketing a product. Piracy is piracy, you're either against it or you don't care - clearly you care about it, and good for you, but copying a game is no different to downloading a movie or a song.

In fact when it comes to music, downloading a song is arguably worse for the recording artist in question considering their cut of the money a song makes.

I'm not saying that it's right in any circumstances, I was simply pointing out that it is the software industry that gets hit the hardest. It is direct to the consumer's hands from the get go, there is no theatre or broadcast revenue. Your arguments regarding the music industry are valid, but also you must think that it's normally 5 or 6 people that put down a demo, not 100+. The music industry also has tours to fall back on (and radio play and TV video broadcast royalties), as is increasingly the case where bands make their real money of live shows rather than album sales.

The entertainment industry has always worked on the principle of the loss leaders and blockbusters, especially the latter. It's like a massive gamble, not sticking all of your eggs in one basket. Fund ten, and 3 will make enough money back to cover your losses on the other 7. That's at the publishing end however, crap bands "Chaz and Dave" being an example, "Cannon and Ball", they can still go on the road and earn a living. A game studio simply folds, and then talented people end up working in McDonalds, or maybe something a little more attractive.

This is an interview done with Tobias Berghoff, who worked on the PS3 version of Sacred 2. The studio was dissolved.

Sacred 2: The 1080p/Tech Interview | DigitalFoundry

Tobias Berghoff: The PC team is being dissolved and as of the first of this month, the studio is closed. Most of the console team formed a new company (Gaming Minds Studios) a few weeks back. Personally, I'm currently at the Royal Observatory of Belgium, working as a programmer in the solar physics department. But I'm looking to get back into the gaming industry towards the end of the year.

So, there is a clearly talented bloke, who now works programming solar physics models rather than games. Probably great for the solar physics world, but it's not for the games world.
 
I think we fundamentally agree on the issue to be fair Weaste, I was just saying that (in my opinion) the numbers of people involved isn't really relevant. If 10 people lose their jobs because of illegal music downloads or 100 people lose theirs because of video game piracy, people have been screwed either way, and the scale of people involved is (again, in my opinion) not directly proportional to the scale of the 'crime'.

For my own part, even if the PS3 could be chipped/hacked/flashed I wouldn't because of the warranty issue, but if out of warranty I would certainly consider it, for the same reason that I sometimes download music from 'other sources': I believe I should have the opportunity to view a product before committing to a purchase. If a new album comes out and I havn't heard any of it, I'll download it - if I like it I'll then buy it. This is my main gripe with the movie industry, you get my £7.50 for a cinema ticket before I even really know what I'm paying for, I can't get a refund if its shite.
 
Well you know what's going to happen don't you on the longer term. I think Mark Rein of Epic Games hinted at it. I'll try to find an interview, but it goes along the lines of you will not get the whole game when you buy the disc, and the first time it's played, the disc gets locked to the console or gaming account, such that that version will only ever be able to see the ending (which has to be downloaded) on that console or with that online account. The trouble that they have with that is similar to a problem with the PSP GO, in that retailers will not stock it unless they get a much larger cut on the hardware.

At the moment, they only take about a 1 or 2% margin on hardware, sometimes even a loss, and make up for that on software and especially reselling second hand software. PSP GO is totally downloadable content, thus the hardware price has been pushed up to give the retailers some margin. Of course, they could go along the line of selling XB360 LIVE and PSN cards and not allow credit card purchases, and only have them sold in games stores. Bit daft, but it's going that way. Other consumer electronics such as TVs, Hi-Fis, and white goods such as fridges, washing machines, etc. provide margin to the retailer, games consoles never did, not even to the manufacturer, they were loss leaders. Do we really want to turn that upside down, because the hardware this generation has been damn expensive as it is.
 
That sounds crazy, what if your machine breaks and you get a new one? And that would be the end of the second hand games market which is a bit shit.